As most of you (do people even visit this blog? I dunno) have noticed, I have been unable to put up archive time posts these last two weeks. To bring forth the reason, my PC has finally died. Properly. So, the Archive Time! stuff will not be seen for quite a while now, and I am not very likely to write about something else of interest here. Not that anyone reads this much anyway, unless I link the bloody place.
Hello! Another session of Archive Time! taking a look at another Indal'Ruhn shack. Don't worry. There is still one more. Today, we are taking a look at the home of the legendary Crab Slayer, who kept the shores around the Inner Sea safe from all mud crabs back in the day, but retired when he lost his axe. The local Hlaalu lord gave him a free shack though. Yay for shacks.
Oh hi! Today we are looking at another shack in another settlement! Great fun! This will probably happen again and again over the next few weeks! Great fun! This shack has a blue lantern. And a fisherman probably. Silly Archive Time!
Good morning! It is time for another Archive Time! Today we shall look at the Kragenmoor Guild of Mages. It has lots of sleeping places and a lecture hall and the like! You would like the place. Sadly, it was made before the awesome double-floor design we got for the Hlaalus and everyone.
First off, apologizes for the fact that I missed the update last week. I needed new pants and then had to go to a birthday party so I did not find the time. Well, Archive Time! Today we shall take a look at a tourist shop in the city known as Kragenmoor. It is full of random chit(in) and redware and dunmeri stuff. Nothing too interesting, but I can't just go ahead and skip a claim.
Archive Time! Today, we shall be looking at the most awesomest of Dragon Hunter lairs in all of Morrowind. Sadly, they have met their demise, due to the cave becoming unstable or something along the lines. This interior contains one of the literary masterpieces worshipped among the Tamriel Rebuilt community. Or probably not. But still. Behold! The Lair of the Order of the Eastern Dragon!
> On the 30th of August, 2012, I have been informed by arvisrend the arvisrend that the order was actually called the Order of the Eastern Egg. Plausible. I have forgotten.
Welcome to another session of Archive Time! Today, we shall take a look at a shipwreck, somewhere at the bottom of a sea. Great fun. Full of water and it has a heavily damaged side, so there is some of the sea bottom in it as well. Which looks nice. Screenshots and claim history beyond the jump. Though I do not know if anyone actually bothers with the claim history. Oh well. The screenshots are a bit to the dark side though, as can be expected from a lightless shipwreck.
Hi! Today we shall take a look at the house of a smith, who owns a stall south of his house and who does not welcome anyone into his house to be completely honest. Enjoys his drinks and enjoys his work. The smith himself would probably be found at the stall. If not at one of the local taverns. But that would be weird.
Oh hello! Today we shall be taking a look at this brand new Alchemist Housing in Almas Thirr. It has a house and such and windows. And urns. And a bookshelf. And a planter with SHROOMS, we can guess what this alchemist lady does in her free time, can we not. She also has spiffy lanterns on spiffy hooks on spiffy furniture and spiffy "No, you do not need that to fit the exterior" and spiffy apparatus and spiffy ingredients and spiffy papers and rolls of papers and shears that she can use to cut the spiffy rolls of papers into spiffy small papers and she has spiffy potions and some spiffy baskets and some spiffy clothes and a spiffy bowl and a spiffy table and some spiffy scrib jelly. Spiffy beyond the jump. Oh, she also has spiffy sacks. That sounds wrong, but it is true.
Oh hey! A new claim! How did that happen? I suppose Andres was bored! Most likely. Anyway, this is the house of a fisherman in Almas Thirr and has a whopping hundred and seventy-nine references, which is a magnificent eight references more than Scamplord's I3-696. Hell yeah. Screenshots beyond the jump and the like.
Hello there! It is once again ARCHIVE TIME! or however I am supposed to spell it over and over again. Today we will be looking at a Necrom claim that Lord Andres Indoril probably just changed the architecture in from someones older velothi style Necrom house.
Archive time! Today we shall take a look at the Fighter's guild in the Redoran city of Kartur. This guild hall was by my plans supposed to be under a bit of a Redoran control, but not directly of course. More along the lines of the head of the guildhall having been born to House Redoran and not setting that information aside when ruling. Of course, it is standard issue to ignore Lord Andres Indoril's plans on various things. Screenshots beyond the jump. Can't believe how empty this place feels....
Good day, ladies and gentlemen. Archive time! is once again at hand. Today we shall take a look at a cave that is rotated all wrong. And filled with mushrooms. Delicious mushrooms. And I think there might be some levitation item there somewhere. Probably. Screenshots and claim history beyond the jump as usual.
Hello! Welcome to Archive Time! Today we shall be taking a look at the great and mysterious quest location from the old map 1 main quest plans, that I have no idea if it will even be merged to the Mainland file in any release. Anyways, this was I think the second 69 interior that I got. I one sixty-nine! Hell yeah! This cave belongs to a crazy hermit enchanter, as is appropriate for any work of Andres.
Welcome, lads and lasses, to another session of ARCHIVE TIME!, which is the weekly silliness of posting claims the Lord Andres Indoril has finished in the past, long, long time ago. Or something like that. Today we shall take a look at the lair of the Bloat King or was it Spore King... Anyway, it is a bloatspore cave in which there lies a corpse of a enchanter with quite a silly nature, who was accompanied by an archer with a bad, bad temper, who was only accompanying the enchanter, because he paid well. Once the enchanter declared himself the Bloat/Spore/Bloatspore King, the archer just lost an arrow from his bowstring. Understanding what he did, he robbed the corpse and left the cave.
Hello again and welcome to ARCHIVE TIME! thingy! Today we shall take a look at quite a boring little commoners house, but I am sure there will be something interesting in a couple of weeks. Anyways, this house apparently belongs to someone who should not be wearing any shoes or a shirt. That's all I could find out about this.
Archive time! Another house of harvesting! Basically just a shack. I wonder if these things are actually in a small shack village or something... I would not be surprised if they were. Feel free to comment on the matter if anyone can recognize them from Antediluvian Secrets.
* Sorry about this being a week late, forgot about the schedule again.... Well, at least the updates go all the way to December now!
Archive time! Sorry about forgetting the new schedule and thus writing this up a day late. I did notice yesterday, but Saturday was already over in less than 4 minutes when I noticed, so I would not have been able to finish this in an acceptable time and I wanted to sleep. Anyways, today we shall take a look at a shack of a muck harvester! How exciting! Well, screenshots beyond the jump, mayhaps?
Behold Archive Time! Huzzah! Whatever. Anyways, today we shall take a look at a smuggling operation somewhere around map 2. The original plan left the place with an option for some quests, but I do not know if any of them were actually poked with a ten foot pole. Screenshots after the jump and the like.
* Also, due to sudden employment, Archive Time is now scheduled for Saturdays. I hope no one gives a pimping whip.
Archive time! Huzzah! Though new claims are always nicer to look at, since they are new and such and make the Andres feel warm inside. Anyways! Today we shall take a look at an uninteresting Velothi tomb in the Sacred Lands region of the Sacred East release. Can't think of anything more to say about it, it isn't very fascinating.
Archive time! Wait, no, no, no, NO! Not archive time! It is time to venture forth to a bad ass Daedric Ruin, inhabited (according to my plans) by Frost Atronachs and one big bad frost atronach and a Nordic Hero, who was killed somewhere outside the ruin, got pissed at the fact that he would in no way have a decent burial when decomposing there and then decided to just get up and avenge his death. While he was dead, a witch stole his pants. That's important. The Hero of course, did not get very far, before being frozen. He is in no way dead, simply frozen. Except for being undead. Oh well. This will be in the Velothi Mountains on the west border of Morrowind. Probably in the Heartlands release or somewhere in that area mayhaps. I am entirely uncertain.
Archive time! Yay! Maybe! Today we shall take a look at a bonecave crypt that was made before Andres realized that statues are not very Morrowindy to place everywhere. So, it had 3 statues in its base form. Lost the Sotha Sil one during merging from what I remember. Oh well! Anyways, it is apparently awesome or something. Not really though. Happy screenshot viewing!
Archive time! Today we shall take a look at a Sorcerer's Cave full of danger, danger, DANGER! Or something along those lines, don't ask, just read, maybe comment. In a rare occurrence, I can be absolutely certain that this has been merged to map 2. Though, that isn't that rare to know... Oh well, have a good day.
* As a coincidence, this was also the claim that I started my silly project of posting claims on DeviantART with, but it also was the only one that got such a treatment.
Another set of ARCHIVE TIME! Yay! Maybe! No? Oh well. Anyways, today we shall take a look at an underground bloat bonanza, or at least that is what the claim description said. The place had only recently been discovered by the time of the Nerevarines arrival. Or something along those lines. It has a Khajiiti alchemist, how fun is that? Fun, I say! Fun! Also includes a book that I will not copy here. Anyway, from what the book said, this should be somewhere around Akamora, in the Sacred East release. Good day.
Welcome back to another session of Archive Time!, I hope all of you have a pleasant March. Unless I hate your guts. Then I wish you only a rather nice March. Anyway! Today we shall take a look at a silly little kwama egg mine that has a "hidden" Velothi manor included. This was already included in Antediluvian Secrets, in which they forgot to NPC the mine and placed a lich instead of a vampire, which the place was meant to hold. It was even obvious enough for UESP to comment on that. Seriously. Well, one can hope that the next version would be less problematic in that manner, but I would not be so sure. Anyway, screenshots beyond the jumpy thingy as usual. Enjoy and whatnot. Also, I have to kiddingly add that this was the first time I broke two of the Interior guidelines, adding both NPCs and scripts. The NPCs were only added because they were required for the script to work.
My apologies for not posting this last week, but I only remembered on Thursday and then thought that I might as well post this ARCHIVE TIME! this week. So, today we shall take a look at an abandoned cave settlement, that was ruined by a flood.Apparently, there was at least one survivor, but we do not discuss him much, due to him being trapped in a part of a cave with nothing but mushrooms to eat. Lots and lots of mushrooms. So many mushrooms. So. Uhh... Right, there is probably more I could say, but I can not remember, so looky at the foggy and dark screenshots beyond the jumpythingy!
The post after which even the Archive Time! posts will have Andres Indoril titled as Lord Andres Indoril. A settlement, built by Andres, yay! A whole settlement at that. Hlersis. It was first worked on through the claim of I2-309, but Andres added some additional space during the NPCing stage of it. That is also when Andres added NPCs, whom Archbeast Breadtrusty Crustycoast and someone else might have changed, but certainly gave dialogue to afterwards. The history of the claim section will only document the I2-309 part of it.
Onwards, this settlement consists of a largeish street-cave, multiple businesses, a tavern, a Temple (which is located at the bottom of the tavern) and a bloatspore mine, that is apparently made of spiffy (and that lies on the other side of the tavern). The settlement is 13 cells in total, so it is a small settlement, based on selling bloatspore to the guild of mages and great house Telvanni.
Based on the dialogue, it is a very unpleasant place to live in, taking the disease and moistness of the place, but I suppose that is why they have a Temple here, for quick cures and such! The settlement is owned by the Erethan family, who has a plantation nearby. Owning a plantation is unusual among Indoril nobles, but I suppose that exceptions are not a bad thing. It is not like he is high ranking or anything like that anyway.
* I2-69 has been updated slightly, due to approval.
Welcome to another session of Archive Time!, the thingy that happens every Wednesday until the 23rd of November, if everything goes by schedule. Now, today we shall take a look at something, that I am uncertain of. This sentence used to be inappropriate, but I decided not to make it so. Anyways! Today we shall take a look at a boring house of a thief in the city of Andothren, a Hlaalu settlement which used to go by the name of Stonefalls. Silliness! This message was brought to you by my fingers. Or something! Hello! Merry Tuesday! Wait, Wednesday! I mean....
Today we shall take a look at some Erethan Plantation slave shacks, yay! Imagine that! Quite shacky, yes! Three shacks of slaves, one of which is less than thirty references, silly slave shacks and minimalistic survival supplies that go there. Oh well. This manor with these shacks lies somewhere on the northern border of the Sacred East release, that hopefully will not take too many years. Bwahahahaha, oh well. Anyway, yes, screenshots and the like after the jump. This was brought to you by ARCHIVE TIME!
Archive time time! This time we take a look at an appartment complex in Almalexia, which includes a lounge and three appartments. Nothing particularly interesting to say about the place though, but I did include a claim history and some screenshots as usual. Those are the only things that are worth looking at anyway.
I3-153, I3-151 and now I3-155. It is like I have been hoarding those up. This one is not nearly as impressive though as those two, as this is just a natural cave without even the slightest sign of non-mushroom loot. Yeah, that gives about a fair view of what this place is. Anyway, the claim history might be slightly amusing. This has been an Archive Time post.
Seyda Vano. The settlement that becomes the player stronghold for Great House Indoril. The manor building is not large enough to fit anything seriously impressive, but large enough for a player home, I suppose. Includes two craftsmer (not a typo) and three guards. Of course, the rest of the stronghold has more stuff. Anyway, I claimed this much earlier today, before I went to sleep. And I finished it after I slept. Long after I slept, I could say even. Of course, I cursed Scamp the modderling to whose blog I have link to over there on the right. Do you see it? You should. Silly claim history and clutter after the jump. Along with screenshots. Look at the screeenshooots. Should have included more, but I am lazy and there was no place to get a good view from.
Another session of archive time. Today, we shall look at I two three one nine. It is a small cave inhabited by a necromancer and her minions, according to the description Andres Indoril gave in his silly claiming message. It is of course, just a cave with a necromancer in it. Nothing too impressive. This cave I believe to have been included in the Antediluvian Secrets release of Tamriel Rebuilt. Very well, I raised the light levels of the cell, before taking the screenshots, for eased viewing, since there are practically no light sources there.