Showing posts with label Velothi. Show all posts
Showing posts with label Velothi. Show all posts

Saturday, April 14, 2012

Tamriel Rebuilt: I2-59

Tamriel Rebuilt:
 I2-59.
By Lord Andres Indoril.

    Good day! Time for another session of Archive Time! Today we shall take a look at my part of the Necrom Catacombs. This is one of the older and thus lower levels of the catacombs, filled with mummies and the like. While some might think: "Wait, older and lower? That makes no sense. One should dig deeper to expand the catacombs," then that is not the case here. The whole Necrom complex is based around building atop the catacombs. The city above Necrom has been rebuilt many times, just to make room for more catacombs. I do hope we left enough empty space to facilitate at least another few centuries of remains. Some would claim that it does not matter due to some events considered the future of Morrowind, but Necrom is known to have survived that. Anyway! 25 screenshots beyond the jump! Or if you are not at the main page, then just 25 screenshots!

Thursday, June 16, 2011

Tamriel Rebuilt: I3-700

Tamriel Rebuilt:
I3-700.
By Lord Andres Indoril.

    Hi! Today we shall take a look at the house of a smith, who owns a stall south of his house and who does not welcome anyone into his house to be completely honest. Enjoys his drinks and enjoys his work. The smith himself would probably be found at the stall. If not at one of the local taverns. But that would be weird.

 * I3-705 has been updated slightly.

Tuesday, June 14, 2011

Tamriel Rebuilt: I3-705

Tamriel Rebuilt:
I3-705.
By Lord Andres Indoril.

    Oh hello! Today we shall be taking a look at this brand new Alchemist Housing in Almas Thirr. It has a house and such and windows. And urns. And a bookshelf. And a planter with SHROOMS, we can guess what this alchemist lady does in her free time, can we not. She also has spiffy lanterns on spiffy hooks on spiffy furniture and spiffy "No, you do not need that to fit the exterior" and spiffy apparatus and spiffy ingredients and spiffy papers and rolls of papers and shears that she can use to cut the spiffy rolls of papers into spiffy small papers and she has spiffy potions and some spiffy baskets and some spiffy clothes and a spiffy bowl and a spiffy table and some spiffy scrib jelly. Spiffy beyond the jump. Oh, she also has spiffy sacks. That sounds wrong, but it is true.

 * I3-706 has been updated just slightly.

Saturday, June 11, 2011

Tamriel Rebuilt: I3-706

Tamriel Rebuilt:
I3-706.
By Lord Andres Indoril.

    Oh hey! A new claim! How did that happen? I suppose Andres was bored! Most likely. Anyway, this is the house of a fisherman in Almas Thirr and has a whopping hundred and seventy-nine references, which is a magnificent eight references more than Scamplord's I3-696. Hell yeah. Screenshots beyond the jump and the like.

Wednesday, March 30, 2011

Tamriel Rebuilt: I2-326

Tamriel Rebuilt:
I2-326.
By Lord Andres Indoril.

    Archive time! Huzzah! Though new claims are always nicer to look at, since they are new and such and make the Andres feel warm inside. Anyways! Today we shall take a look at an uninteresting Velothi tomb in the Sacred Lands region of the Sacred East release. Can't think of anything more to say about it, it isn't very fascinating.

Wednesday, March 23, 2011

Tamriel Rebuilt: I2-341

Tamriel Rebuilt:
I2-341.
By Lord Andres Indoril.

    Archive time! Yay! Maybe! Today we shall take a look at a bonecave crypt that was made before Andres realized that statues are not very Morrowindy to place everywhere. So, it had 3 statues in its base form. Lost the Sotha Sil one during merging from what I remember. Oh well! Anyways, it is apparently awesome or something. Not really though. Happy screenshot viewing!

Wednesday, March 2, 2011

Tamriel Rebuilt: I2-336

Tamriel Rebuilt:
I2-336.
By Lord Andres Indoril.

    Welcome back to another session of Archive Time!, I hope all of you have a pleasant March. Unless I hate your guts. Then I wish you only a rather nice March. Anyway! Today we shall take a look at a silly little kwama egg mine that has a "hidden" Velothi manor included. This was already included in Antediluvian Secrets, in which they forgot to NPC the mine and placed a lich instead of a vampire, which the place was meant to hold. It was even obvious enough for UESP to comment on that. Seriously. Well, one can hope that the next version would be less problematic in that manner, but I would not be so sure. Anyway, screenshots beyond the jumpy thingy as usual. Enjoy and whatnot. Also, I have to kiddingly add that this was the first time I broke two of the Interior guidelines, adding both NPCs and scripts. The NPCs were only added because they were required for the script to work.