Showing posts with label Kwama mine. Show all posts
Showing posts with label Kwama mine. Show all posts

Saturday, March 3, 2012

Tamriel Rebuilt: I4-298

Tamriel Rebuilt:
I4-298.
By Lord Andres Indoril.

    Merry Saturday! It is time for a brand new session of Archive Time! Almost had you fooled there, into thinking that it was time for a brand new interior claim! But no!

   Today we shall be taking a look at a classic kwama eggmine, to leave the poor joke into claim history, where it belongs. This specific mine even had rooms for the miners to board in and such. Probably the reason for the abandonment was that quite a few of those dwellings have collapsed. Unless I misremember something... Should not be important. Screenshots and claim history beyond the jump, as usual.

 * After this begins a new era for blog posts of this blogthing, since the screenshots will be made with MGE XE, which is spiffy. Hell, I'll probably replace the awesome banner image with an MGE XE image of the same thing as well. Unless I make something more awesome somewhen. Could patch multiple images together for it. To make awesomes. Also, from now on, Archive Time! posts will be scheduled for 8am GMT for each Saturday, until I run out of Archive Time!, which should by the current statistics be in May.

Wednesday, March 2, 2011

Tamriel Rebuilt: I2-336

Tamriel Rebuilt:
I2-336.
By Lord Andres Indoril.

    Welcome back to another session of Archive Time!, I hope all of you have a pleasant March. Unless I hate your guts. Then I wish you only a rather nice March. Anyway! Today we shall take a look at a silly little kwama egg mine that has a "hidden" Velothi manor included. This was already included in Antediluvian Secrets, in which they forgot to NPC the mine and placed a lich instead of a vampire, which the place was meant to hold. It was even obvious enough for UESP to comment on that. Seriously. Well, one can hope that the next version would be less problematic in that manner, but I would not be so sure. Anyway, screenshots beyond the jumpy thingy as usual. Enjoy and whatnot. Also, I have to kiddingly add that this was the first time I broke two of the Interior guidelines, adding both NPCs and scripts. The NPCs were only added because they were required for the script to work.